''On the Edge of Forever'' was our final university project. As a technical artist i worked a lot in the game engine. I did different shaders and tools.
The project It is a post-apocalyptic cinematic showing the ruins of a natural disaster around the 1970s. In this reality, water has completely evaporated from the surface of the earth after a sudden hike in temperatures. The survivors, now left to themselves, had no other choice than to find an ingenious way to survive somewhere else. 150 years later, an explorer comes back to the original creation site of the city in the sky to rediscover its story.
Credits:
Alex Fillion - 3D Modeling, Level Art : www.artstation.com/afillion
Alice Pepin-Desjardins - Lighting, Cinematic, Level Art : www.artstation.com/alicepepindesjardins
Gabriel Depont - Narration, Concept art, Texture, 3D Modeling : www.artstation.com/za_bridge
Julio Cadet Richard - 3D Modeling, Level Art : www.artstation.com/iliop
Maelig Beaupérin - Concept Art : www.maelig_b.artstation.com/
Yun Tao Tan - 3D Modeling, Level art, Cinematic : www.artstation.com/ytan