Here are the different shaders I created for one of our university courses. Our game Echoes aims to show the dangers of echo chambers to people aged 15 to 18
Software used: Unreal/ Substance Designer
Team members:
https://www.artstation.com/alicepepindesjardins
https://www.artstation.com/ytan
https://www.artstation.com/littlemoonglow
https://www.artstation.com/artwork/X1edny
https://www.artstation.com/afillion
https://www.artstation.com/maelig_b
https://www.artstation.com/maelb
https://www.artstation.com/geisha
https://www.artstation.com/danikct1997
https://www.artstation.com/kennyauguste-theodore
Puddle creation using a vertex paint shader that I made
Hologram shader with the ability to increase the emissive intensity, fresnel size, hologram opacity, and several parameters to change pixel size/speed which enable glitch effect.
Television shader that allows changing the intensity of the emissive, the size of the pixels on the screen, the hue of the pixels, and the color of the emissive.
Hologram shader in the game
Bubble model made by : Maëlig Beaupérin
Battery Model by Alex Fillion
Glass shader allowing to change severals settings including option to add a dirt mask and change dirt intensity, glass opacity, refraction, roughness and color.